PriMera Scientific Engineering (ISSN: 2834-2550)

Research Article

Volume 6 Issue 3

Learning Through Designing: A Visual Inquiry Tool for Digital Educational Escape Games

Michael Louis Eulenstein*, Stephanie Stiegel, Sarah Cortes Czech, Rana Zeynep Erkan and Thorsten Schoormann

February 28, 2025

Abstract

Digital escape games are getting attention for educational purposes, typically by letting students play a certain game to engage with a new topic and gain knowledge. But what about letting students design escape games instead of just playing them? By following a design-oriented learning approach, this paper explores the educational potential of students creating their own escape games as part of their coursework. We introduce the Escape This! Canvas, a visual inquiry tool that supports the process of designing educational escape games from creating a first idea and theme, over specifying a game structure, to reflecting and measuring the actual learning objectives. Our canvas aids in exploring, structuring, and communicating key design elements important for building new digital escape rooms. This paper contributes to understanding the components necessary for crafting educational escape games, offering a practical tool for iterative planning and project communication, and sheds light on the value of the design of escape rooms for educational purposes.

Keywords: Design Canvas; Digital Escape Room; Serious Games

References

  1. Ouariachi T and Wim E. “Escape rooms as tools for climate change education: an exploration of initiatives”. Environ. Educ. Res 26.8 (2020): 1193-1206.
  2. Liapis G., et al. “Serious escape room game for personality assessment”. In: Dondio, P., et al. (eds.) GALA 2023. LNCS 14475 (2024): 420-425.
  3. Täuscher K and Abdelkafi N. “Visual tools for business model innovation: recommendations from a cognitive perspective”. Creat. Innov. Manag 26.2 (2017): 160-174.
  4. Schoormann T., et al. “On your mark, ready, search: a framework for structuring literature search strategies in information systems”. In: Ahlemann, F., Schütte, R., Stieglitz, S. (eds.) WI 2021. LNISO 46 (2021): 558-575.
  5. Avdiji H., et al. “A design theory for visual inquiry tools”. J. Assoc. Inf. Syst 21.3 (2020): 695-734.
  6. Schoormann T., et al. “BAUSTEIN—a design tool for configuring and representing design research”. Inf. Syst. J (2024).
  7. Morana S., et al. “Research prototype: the design canvas in MyDesignProcess.com”. In: DESRIST 2018 Conference Proceedings (2018).
  8. Költzsch T. Google is bringing numerous new features to Workspace Golem (2021).
  9. Ali F., et al. “New family of iterative methods for solving nonlinear models”. Discrete Dyn. Nat. Soc (2018).