Abstract
The study explores how Virtual Reality (VR) applications address the challenges of conveying tactile feedback in traditional calligraphy practice. It examines the feasibility of VR in simulating calligraphy's tactile aspects, including brush strokes, ink flow, and paper texture, and the importance of tactile feedback in learning calligraphy. The challenges in simulating realistic tactile sensations in VR are discussed, alongside current technologies in haptic feedback, strategies for simulating calligraphy tools, and case studies of VR calligraphy applications. It concludes with future directions for improving tactile feedback in VR calligraphy training.
Keywords: Virtual Reality; Tactile Feedback; Calligraphy; Haptic Technology; Educational Technology
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