Research Article
Volume 3 Issue 6
Hennadii Hotsaliuk, Nina Zdolbitska* and Taras Terletskyi
November 23, 2023
Abstract
AR applications have become an integral part of our daily life as a form of communication, for entertainment, shopping, travel, education, medicine, robotics, manufacturing, etc. [1, 2]. The development of simulation applications has recently become quite common. The development and management of applications with an interactive environment and the interaction of better functions, updates such as the use of augmented reality technologies such as AR and VR [1], recognition methods [3, 4] to improve user interaction play an important role in the current development trends.
The introduction of AR and VR in educational institutions and digital transformation in industrial and non-industrial areas has grown exponentially in recent years [5]. The article [5] presents the application of augmented reality technology in the field of engineering.
For example, in medicine, VR is used as a field for training future doctors, especially surgeons, which allows you to get not only theoretical knowledge, but also real practical experience from training, while eliminating the risk of harming a real patient [6]. In addition, it provides an opportunity to analyze rare diseases and acquire skills to deal with them in emergency situations. In addition, R can help in the rehabilitation of patients after severe injuries. In science, virtual reality technology can be used to simulate complex systems and processes, allowing researchers to study them in detail and make new discoveries.
In education, VR has long been used to conduct interactive lessons and create unique simulators that help accelerate the progress of learning the material and contribute to the acquisition of practical skills [7, 8].
This paper provides experiences and suggestions for the practice-oriented development and deployment of augmented reality technology in various fields that can be used for future augmented reality research.
Keywords: Augmented reality (AR); Virtual reality (VR); Web AR; image; configuration
References